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Initialize

A simple example of LiteSkullAPI initialization

java
public class SkullPlugin extends JavaPlugin {

    private SkullAPI skullAPI;

    @Override
    public void onEnable() {
        this.skullAPI = LiteSkullFactory.builder()
                .bukkitScheduler(this)
                .build();
    }

    @Override
    public void onDisable() {
        this.skullAPI.shutdown();
    }

}

Additional builder configuration

You can configure LiteSkullAPI according to your preferences.

Basic options

java
/* Set custom logger */
.logger(Logger)

/* Set default skull */
.defaultSkull(SkullData)
.defaultSkull(SkullDataDefault)

INFO

Default skull is used if LiteSkullAPI can't extract texture from database, player or rest api.

Concurrency

java
// Set scheduler to execute synchronized tasks */
.scheduler(SynchronizedExecutor)

/* Set standard bukkit scheduler to execute synchronized tasks */
.bukkitScheduler(Plugin)

/* Set count of thread for asynchronous executor service */
.threadPool(int)

Cache

LiteSkullAPI cache skulls to ensure efficiency. Changing these options may have an impact on updating skulls.

java
/* Set expiration of skull cache after write */
.cacheExpireAfterWrite(Duration)

/* Set expiration of skull cache after access */
.cacheExpireAfterAccess(Duration)

Database

LiteSkullAPI can save skulls automatically to your database.

java
/* Set implementation of database for skull */
.database(SkullDatabase)

/* Set expiration of skull data after saving to database. */
.dataBaseSaveExpire(Duration)

INFO

To use this feature implement the SkullDatabase interface and set it in builder.

java
public class SkullDatabaseImpl implements SkullDatabase {
    // ...
}

Advanced

java
/* Set custom api skull extractor */
.apiExtractor(SkullDataAPIExtractor)

/* Set custom skull online player extractor */
.playerExtractor(SkullDataPlayerExtractor)

/* Set custom skull item creator */
.creator(SkullCreator)

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